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Mercenary Guild Math

Page history last edited by Aryx 9 years ago

First note:  You may notice that the cost of a guildhall is less than that of a hideout.  It's roughly half, in fact.  But three times a mercenary's monthly wage, at the maximum wages a guildhall can support, plus the minimum guildhall value, gives us roughly the same as a hideout value!

 

Copied from Excel: The header format is (Operation, Base Success, Base Average Cost, Income).

 

In general, you want to send your low-level guys for the safe operations and your badasses to do the dangerous operations to maximize profit.

 

Caravan 0.15 1050 Income 5000
BR Expected Profit
 
 
0.5 -100  
 
 
1 100  
 
 
1.5 300  
 
 
2 500  
 
 
2.5 700  
 
 
3 900  
 
 
3.5 1100  
 
 
4 1300  
 
 
4.5 1500  
 
 
5 1700  
 
 
5.5 1900  
 
 
6 2100  
 
 
 
 
 
 
 
Patrol 0.35 650 Income 1800
BR Expected Profit
 
 
0.5 20  
 
 
1 60  
 
 
1.5 100  
 
 
2 140  
 
 
2.5 180  
 
 
3 220  
 
 
3.5 260  
 
 
4 300  
 
 
4.5 340  
 
 
5 380  
 
 
5.5 420  
 
 
6 460  
 
 
 
 
 
 
 
Guard 0.25 850 Income 3000
BR Expected Profit
 
 
0.5 0  
 
 
1 100  
 
 
1.5 200  
 
 
2 300  
 
 
2.5 400  
 
 
3 500  
 
 
3.5 600  
 
 
4 700  
 
 
4.5 800  
 
 
5 900  
 
 
5.5 1000  
 
 
6 1100  
 
 
 
 
 
 
 
Pitched -0.05 1450 Income 10000
BR Expected Profit
 
 
0.5 -1500  
 
 
1 -1050  
 
 
1.5 -600  
 
 
2 -150  
 
 
2.5 300  
 
 
3 750  
 
 
3.5 1200  
 
 
4 1650  
 
 
4.5 2100  
 
 
5 2550  
 
 
5.5 3000  
 
 
6 3450  
 
 

 

 

This page is a little more blank than it might be otherwise because I have a giant excel sheet full of math that is almost entirely deprecated and I don't remember which bits actually got used!  So if people have questions, I'll probably fill this page out with complicated answers.

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